SCP Erreta
This is the guide to any Error's we have found in the first Edition of SCP: Breakout. As with many RPG tabletop games revisions must be made to balance the game, and as such we have added a few changes here. Feel free to check back whenever you need, and message us if you find anything out of place or have a question that we can more clearly define here.
Erreta (Edition 1)
Erreta Page # Content
Standard Equipment Definition 9

As with SCP facilities equipment that is "Standard" for your Class B and higher characters should be the GM's choice. However to assist in quick game making we have added our normal Standard Equipment based on position below.

  • Class A - Site Director / O5 Council member: Should not start with more than a clipboard and office supplies, but technically has access to any equipment.
  • Class B - Containment Specialist: Start with Flashlight, Security Pass(B), Batteries, Military Helmet, Kevlar Vest, and one standard or special weapon.
  • Class B - Tactical Response Officer: Start with Flashlight, Security Pass(B), Batteries, Military Helmet, Kevlar Vest, and one standard weapon, nightvision goggles.
  • Class C - Researcher: Start with clipboard, office supplies, Security Pass (C), Tazer or Tazer rod.
  • Class C - Security Officer: Start with Kevlar Vest, Security Pass (C), flashlight, batteries, Security Baton, Pistol or Rifle based on patrol group.
  • Class D: Start with nothing but their orange jumpsuit, unless given it during a test.
Gate Description 56

ERROR:"These gates will be designated Gate A (inner gate) and Gate B (outer gate). Gate A will require Class C security to open, while gate A will require Class A security."

CORRECTION:"These gates will be designated Gate A (inner gate) and Gate B (outer gate). Gate A will require Class C security to open, while gate B will require Class A security."